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25/11/2007
I've been asked several times about whether or not the CryImporter supports Crysis assets. It does not. CryEngine2 assets use a similar format to CryEngine1 assets, but there are enough differences to make them incompatible with the CryImporter. At this point I'm not sure if I will get the chance to update the importer to handle them. Of course, once the Crysis ModSDK is released, anyone who wants to is welcome to try!
28/05/2007
After a long time without any updates, I've made a small fix for the CryImporter, in response to a bug posted on www.crymod.com. This fix stops the importer from crashing when trying to deal with files that contain bad material ID or smoothing group data.
This release is version 1.2.1 of the utility. You can get it from the Downloads page.
On a different note, now that I work for Crytek, my Stormy Weather mod has definitely been stopped for the time being. I feel that my time is better spent working on our actual software, rather than on mods for it!
31/07/2006
After a couple of months of research and investigation, my wife and I have decided to move from Australia to Germany. My commitments over there will probably limit the time I have available to work on the Stormy Weather mod. I don't intend to stop development, but there's a very good chance that I'll turn it into a Crysis mod instead of a Far Cry one, since it's fairly unlikely that I'll get it completed before Crysis is released.
07/07/2006
I've created a fix for the 1.1 series of CryImporter, with a small fix that makes it work correctly under 3ds max 6. The function getClassName() was being used in one place, but this function is not supported in 3ds max 6, so it's been removed and replaced with an appropriate classof() statement. Note that none of the fixes in the new version 1.2 series are included. This is purely a fix so that 3ds max 6 users can take advantage of the fixes up to version 1.1.2.
I have considered trying to make the 1.2 series more compatible with 3ds max 6, but because 3ds max 6 doesn't support the version of Avguard Extensions needed for all of the latest fixes to work, some imports simply will not work correctly, so it's just not worth the effort. I'm not going to spend time to make a 'less buggy' importer for 3ds max 6, when I've already made a properly working one for 3ds max 7. Sorry to anyone that this negatively impacts.
This release is version 1.1.3 of the utility. You can get it from the Downloads page.
27/06/2006
A major new release of the Takaro CryImporter is now available. It doesn't add any new features, but rather contains a large number of important bugfixes. Most importantly, it now correctly imports all of the physics information for character models, so they will work correctly in game now. Unfortunately, it also now requires the use of 3ds max 7 or higher. This is due to the inclusion of the Avguard Extensions for 3ds max, which was required in order to make some of the fixes possible. The list of fixes is as follows:
- Bone mesh chunks are now handled properly, with separate physics skeleton being created and correct bone materials being applied to primary skeleton
- Bone physics parameters (degrees of freedom, angle limits, etc.) are now applied to separate physics skeleton
- Changed handling of facial animations, so that each duplicate character mesh now only has the head visible, and they are now lined up next to each other similar to the merc_scout.max file in the SDK
- Fixed a few material parameters (Specular Level, Glossiness, Self-Illumination) so that they get applied properly now
- Fixed a problem with normal maps being imported and assigned as detail maps, resulting in incorrect models being exported out
- Improved addition of materials to material editor so now standard materials that don't use Crytek Shader but have names like "arm/mat_arm" won't get overwritten
- Now user defined properties for objects in node chunks and bone anim chunks get added to the objects in the scene
- Scene props are now imported correctly and added to the scene
This release is version 1.2 of the utility. You can get it from the Downloads page.
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